Game Of Fame: Resident Evil 4
Console: Various (originally debuted on Gamecube)
Year: 2005
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Anyway, as I was saying, choosing the first post was going to be easy, but choosing the second was a bit harder. All these amazing and classic games were rushing to my head until I though about my own second favourite game of all time: Resident Evil 4.
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The story itself isn't anything original but it works. The president of the United State's daughter, Ashley has been kidnapped and the US government send in a highly trained agent to find her and get her out of harm's way safely and back to her father. The agent in question is one Leon S Kennedy, the same rookie cop from fan favourite title RE2. This time though Leon isn't a new rookie but a competent secret agent. Throughout the game, Leon is led to myriad of different settings from a rural Spanish village to highly secured secret base. These settings are full of atmosphere and suspense, reminding the player that the game is still a horror title and not 100% a full-on action game. This time around though Leon can find a whole war chest full of weapons. Weapons can either be found, which is quite rare, or can be bought from The Merchant. This mysterious cockney character can be found in various locations and is a chance to upgrade the weapons you have, purchase weapons and first aid sprays and sell any valuable items or weaponry. Again this adds to the more action style of play.
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Another major reason for the game's success was down to the fact the game managed to balance both genres of action and horror. Even though Leon is more equipped with various types of weaponry, the mutants and possessed villagers you face combined with the haunting environments Leon and Ashley need to explore make the feel on edge and not over powered. The game is great in terms of balance, knowing when to introduce the player to a new weapon or health upgrades but also to newer more threatening enemies; like I said before, you never feel over-powered and still makes the game feel like a traditional Resi game in terms of horror. The game is also broken up into chapters and rarely does the player have to revisit locations they have previously explored. These two brand new features add to the more 'action' aspect of the game, but I feel are both welcomed additions as they better the pacing of the game. Usually after a chapter is over players are left wanting more due to these mechanics; compared to previous RE titles where the player is forced to find limited ink ribbons and constantly retrace their steps. These mechanics added to the game in terms of creating anxiety through limited saves and remembering what's behind every door, but at the same time created a more slower pace and familiar atmosphere to the player making hard to encourage the player to continue once they've found a typewriter (save point).
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Resident Evil 4 really does excel in a lot of areas and it shows by the fact it has won multiple awards, is constantly being released on the newest consoles and features on many gamers' top video games of all time lists in addition to being a Game of Fame! The game is paced terrifically; contains memorable characters; has competent 3rd person gameplay, of which many other later games would be inspired to use such as Gears of War; creates a scary atmosphere using various differentiated environment; improves upon past RE titles such as the save system and control; and generally leaves gamers who play the game incredibly satisfied and wanting more. Even Capcom knew how well they struck gold when they created RE4 and set the team on the path to better it by adopting a more action orientated approach to each subsequent RE title, but they failed to create the same almost flawless experience which RE4 had managed to provide as RE4 had more than just action, it focused on the horror and side of things too. It may of became more action-orientated but at the same time knew it had to have its horror elements intact too. These reasons are why Resident Evil 4 is a Game of Fame.
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Another major reason for the game's success was down to the fact the game managed to balance both genres of action and horror. Even though Leon is more equipped with various types of weaponry, the mutants and possessed villagers you face combined with the haunting environments Leon and Ashley need to explore make the feel on edge and not over powered. The game is great in terms of balance, knowing when to introduce the player to a new weapon or health upgrades but also to newer more threatening enemies; like I said before, you never feel over-powered and still makes the game feel like a traditional Resi game in terms of horror. The game is also broken up into chapters and rarely does the player have to revisit locations they have previously explored. These two brand new features add to the more 'action' aspect of the game, but I feel are both welcomed additions as they better the pacing of the game. Usually after a chapter is over players are left wanting more due to these mechanics; compared to previous RE titles where the player is forced to find limited ink ribbons and constantly retrace their steps. These mechanics added to the game in terms of creating anxiety through limited saves and remembering what's behind every door, but at the same time created a more slower pace and familiar atmosphere to the player making hard to encourage the player to continue once they've found a typewriter (save point).
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Resident Evil 4 really does excel in a lot of areas and it shows by the fact it has won multiple awards, is constantly being released on the newest consoles and features on many gamers' top video games of all time lists in addition to being a Game of Fame! The game is paced terrifically; contains memorable characters; has competent 3rd person gameplay, of which many other later games would be inspired to use such as Gears of War; creates a scary atmosphere using various differentiated environment; improves upon past RE titles such as the save system and control; and generally leaves gamers who play the game incredibly satisfied and wanting more. Even Capcom knew how well they struck gold when they created RE4 and set the team on the path to better it by adopting a more action orientated approach to each subsequent RE title, but they failed to create the same almost flawless experience which RE4 had managed to provide as RE4 had more than just action, it focused on the horror and side of things too. It may of became more action-orientated but at the same time knew it had to have its horror elements intact too. These reasons are why Resident Evil 4 is a Game of Fame.